Everything has to be broken down into a logical progression from start to finish. I have seen lessons of experienced teachers where this happens; they know what the aims of that lesson are and they know how to take each student on a little journey from what they know to what they should know by the end of the lesson. My lessons conform to two types, neither of which coincide with the above description of a good lesson. My lesson planning often turns out a plethora of activities which, together, would give a student enough knowledge and practice to have mastered the topic, if only they had the mental equipment to piece together this jigsaw of Mathematical activities. Basing a lesson around this planning outcome defines Lesson Type A: a lesson characterised by quite rightly splitting up a topic but then reassembling that topic in the wrong order. Lesson Type B is characterised by a lack of splitting; in a B-type lesson the students have 15 minutes of instruction and a load of questions. The questions explore the whole topic and problems are dealt with as they arise; my broad intention is that the students will end up discovering something for themselves, which would be lovely.
Finding 10%, check they can do it. Finding 5%, check they can do it. Finding 15%, check they can do it. Deducting 10% from a price, check they can do it. Deducting 5% from a price, check they can do it. Finding 1%, check they can do it. Finding 27%, check they can do it. Deducting 27% from a price, check they can do it. Finding 27% of a weight or distance, check they can do it. Finding 27% of a weight or distance, check they can do it. Increasing a weight or distance by 27%, check they can do it. This probably needs a few more steps adding in. Of course, each individual “Finding 10% of a price” is a learning objective in itself and will be broken down further into achievable little chunks.
I am not against this style of teaching. I want to be able to do it! In fact I can do it. When I am tutoring one-to-one I always break things down like this, in reaction to the student’s current needs. What I do not seem able to do is plan this sort of thing on a whole-class scale. What I need is Devlin’s Game. I want them to wonder around WoW learning bits of Maths as they go, everything being broken down into achievable little chunks. They can go at different paces and I will be there to deal with problems as they arise. They will be guided on a journey but they will also be independent learners, occasionally discovering things for themselves. I thought I understood these concepts before I started my journey but now it has become so obvious how useful such a thing would be. I do not so much want to use Devlin’s Game as to help to design it; that would be my ideal job.